Building Frogger with Flixel: Movement, Collision and Deployment

Welcome to the second of two tutorials detailing how to build Frogger for the Web and AIR on Android. In the previous part I talked about how to set up Flixel, change states and we built our first level for Frogger. Unfortunately there isn’t much we can do with our game without a player. This tutorial will cover the basics of movement, collision detection, managing game state and deploying our code to Android. There is a lot to cover so let’s get started! View Tutorial (Source: http://active.tutsplus.com)